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 Tamagotchi-iD wallpaper, how to create your own
binary
Posted: Jan 27 2010, 10:51 AM
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This tutorial will show you how to create a Tamagotchi-iD wallpaper download file from your own custom artwork.

UPDATE I've written a program to automate most of the below steps. Click here to see the updated procedure.


* The steps below were performed using Windows XP. Some modifications may be necessary for other Windows versions.

* Knowledge of working at the Command (DOS) prompt and within Debug is required.

* A 32-bit version of Windows is required. 64-bit versions of Windows do not provide Debug.

* A paint program other than Windows Paint may be required. You may experience a problem getting Windows Paint to properly preserve your colors when saving as a 16 color bitmap. A program that has been tested and known to do this properly is GIMP 2. The conversion method I've been using in GIMP 2 is: Image -> Mode -> Indexed. Then set the value for Maximum number of colors to 16

A Tamagotchi-iD wallpaper download file is a JPG with an additional data package appended. The Exif (exchangeable image file format) specifications allow for the presence of custom data arrays after the EOI (end of image) marker. When opened for viewing on a PC or cell phone, the image stored before the EOI marker is shown. The Tamagotchi-iD uses only the data after the EOI marker.

The appended package can be dissected into several pieces: a "TAMAGO" marker which indicates the beginning of the data package; a block of item-related information such as name and price; a color palette; a 16-color bitmap image; and a checksum.

To create your own wallpaper...

Start by creating your artwork. The Tamagotchi-iD livingroom wallpaper is a 128 x 72 pixel, 4-bit indexed 16 color bitmap image. -Ra- has supplied the artwork I'll be using in this tutorial.

Save your artwork as a BMP, then save it again as a JPG image. This JPG is what we'll see when we view the file on the cell phone.

Here's the bitmap.
user posted image
TZWT01.BMP

Here's the JPG.
user posted image
TZWT01.JPG

Note: since we'll be using Debug, it's best to use filenames no more than 8 characters long.

The bitmap image data on the Tamagotchi-iD is not stored in the same direction as it is on a PC. Reload your bitmap file, flip the image vertically like this, then save it.

Here's the upside-down bitmap.
user posted image
TZWT02.BMP

Note: it's best to use a new file name every time you save a change to your artwork, in case you ever need to go back to an earlier stage.

The second manipulation we have to perform to the image is to swap the pixels in each pair of columns. Normally you won't get to see the results of this on the PC, but I've provided an illustration so you can visualize what we're aiming for.

Even & odd columns swapped.
user posted image

Click the Windows Start button, then select Run... type CMD and click OK. A window with a C:\> command prompt in it, should appear.

Change the active directory to the location you stored your wallpaper artwork. (e.g. at the C:\> prompt type CD "\Documents and Settings\YourUsername\My Documents\My Pictures")

Use the copy command to make a replica of your upside-down 16-color image, renaming the extension to .BIN in the process.
copy TZWT02.BMP TZWT02.BIN

At the C:\> prompt, type debug followed by your .BIN file's name and hit Enter.
debug TZWT02.BIN

The debug dash prompt should appear. Type r and hit enter. You should see something like this.
CODE
-rAX=0000  BX=0000  CX=1276  DX=0000  SP=FFEE  BP=0000  SI=0000  DI=0000  
DS=13A0  ES=13A0  SS=13A0  CS=13A0  IP=0100   NV UP EI PL NZ NA PO NC
13A0:0100 42            INC DX                                
-

CX=1276 means the file is the correct size. If it's anything else, your artwork size or color depth are wrong, and you will have to modify your artwork before you can continue.

At the debug dash prompt, type d 136 l 40 and hit enter. You should see something like this.
CODE
-d 136 l 40
13A0:0130                    00 01-00 00 00 01 C6 00 9B 36         .........6
13A0:0140  2B 00 22 14 EF 00 44 47-45 00 65 50 3D 00 32 49   +."...DGE.eP=.2I
13A0:0150  82 00 35 7C 08 00 8F 6E-52 00 42 66 B4 00 76 79   ..5|...nR.Bf..vy
13A0:0160  77 00 42 A2 21 00 C1 A9-96 00 5E BA 9D 00 7A AA   w.B.!.....^...z.
13A0:0170  E6 00 BC F9 FF 00                                 ......
-

This is our palette. Your palette will be in the same location in the file, but will consist of different numbers.

Write down your palette's hex numbers, like this, leaving lots of room to the right of the fourth column. You will have 16 rows of 4 columns. The 4th column will be all 00's.
1_ 2_ 3_ 4_
00 01 00 00
00 01 C6 00
9B 36 2B 00
22 14 EF 00
44 47 45 00
65 50 3D 00
32 49 82 00
35 7C 08 00
8F 6E 52 00
42 66 B4 00
76 79 77 00
42 A2 21 00
C1 A9 96 00
5E BA 9D 00
7A AA E6 00
BC F9 FF 00


For each row, covert columns 1, 2, and 3 to binary.
Column 1 hex becomes column 5 binary.
Column 2 hex becomes column 6 binary.
Column 3 hex becomes column 7 binary.
1_ 2_ 3_ 4_ 5_______ 6_______ 7_______
00 01 00 00 00000000 00000001 00000000
00 01 C6 00 00000000 00000001 11000110
9B 36 2B 00 10011011 00110110 00101011
22 14 EF 00 00100010 00010100 11101111
44 47 45 00 01000100 01000111 01000101
65 50 3D 00 01100101 01010000 00111101
32 49 82 00 00110010 01001001 10000010
35 7C 08 00 00110101 01111100 00001000
8F 6E 52 00 10001111 01101110 01010010
42 66 B4 00 01000010 01100110 10110100
76 79 77 00 01110110 01111001 01110111
42 A2 21 00 01000010 10100010 00100001
C1 A9 96 00 11000001 10101001 10010110
5E BA 9D 00 01011110 10111010 10011101
7A AA E6 00 01111010 10101010 11100110
BC F9 FF 00 10111100 11111001 11111111


For each row, copy the first 5 bits of column 5, the first 6 bits of column 6, and the first 5 bits column 7, as shown below.
The first 5 digits of column 5 become column 8.
The first 6 digits of column 6 become column 9.
The first 5 digits of column 7 become column 10.
1_ 2_ 3_ 4_ 5_______ 6_______ 7_______ 8____ 9_____ 10___
00 01 00 00 00000000 00000001 00000000 00000 000000 00000
00 01 C6 00 00000000 00000001 11000110 00000 000000 11000
9B 36 2B 00 10011011 00110110 00101011 10011 001101 00101
22 14 EF 00 00100010 00010100 11101111 00100 000101 11101
44 47 45 00 01000100 01000111 01000101 01000 010001 01000
65 50 3D 00 01100101 01010000 00111101 01100 010100 00111
32 49 82 00 00110010 01001001 10000010 00110 010010 10000
35 7C 08 00 00110101 01111100 00001000 00110 011111 00001
8F 6E 52 00 10001111 01101110 01010010 10001 011011 01010
42 66 B4 00 01000010 01100110 10110100 01000 011001 10110
76 79 77 00 01110110 01111001 01110111 01110 011110 01110
42 A2 21 00 01000010 10100010 00100001 01000 101000 00100
C1 A9 96 00 11000001 10101001 10010110 11000 101010 10010
5E BA 9D 00 01011110 10111010 10011101 01011 101110 10011
7A AA E6 00 01111010 10101010 11100110 01111 101010 11100
BC F9 FF 00 10111100 11111001 11111111 10111 111110 11111


For each row, recombine columns 8, 9, and 10 by moving the first 3 bits of column 9 to the end of column 8, and the last 3 bits of column 9 to the beginning of column 10, as shown below.
1_ 2_ 3_ 4_ 5_______ 6_______ 7_______ 8_______ 10______
00 01 00 00 00000000 00000001 00000000 00000000 00000000
00 01 C6 00 00000000 00000001 11000110 00000000 00011000
9B 36 2B 00 10011011 00110110 00101011 10011001 10100101
22 14 EF 00 00100010 00010100 11101111 00100000 10111101
44 47 45 00 01000100 01000111 01000101 01000010 00101000
65 50 3D 00 01100101 01010000 00111101 01100010 10000111
32 49 82 00 00110010 01001001 10000010 00110010 01010000
35 7C 08 00 00110101 01111100 00001000 00110011 11100001
8F 6E 52 00 10001111 01101110 01010010 10001011 01101010
42 66 B4 00 01000010 01100110 10110100 01000011 00110110
76 79 77 00 01110110 01111001 01110111 01110011 11001110
42 A2 21 00 01000010 10100010 00100001 01000101 00000100
C1 A9 96 00 11000001 10101001 10010110 11000101 01010010
5E BA 9D 00 01011110 10111010 10011101 01011101 11010011
7A AA E6 00 01111010 10101010 11100110 01111101 01011100
BC F9 FF 00 10111100 11111001 11111111 10111111 11011111


Convert columns 8 and 10 to hex.
Column 8 binary becomes column 11 hex.
Column 10 binary becomes column 12 hex.
1_ 2_ 3_ 4_ 5_______ 6_______ 7_______ 8_______ 10______ 11 12
00 01 00 00 00000000 00000001 00000000 00000000 00000000 00 00
00 01 C6 00 00000000 00000001 11000110 00000000 00011000 00 18
9B 36 2B 00 10011011 00110110 00101011 10011001 10100101 99 A5
22 14 EF 00 00100010 00010100 11101111 00100000 10111101 20 BD
44 47 45 00 01000100 01000111 01000101 01000010 00101000 42 28
65 50 3D 00 01100101 01010000 00111101 01100010 10000111 62 87
32 49 82 00 00110010 01001001 10000010 00110010 01010000 32 50
35 7C 08 00 00110101 01111100 00001000 00110011 11100001 33 E1
8F 6E 52 00 10001111 01101110 01010010 10001011 01101010 8B 6A
42 66 B4 00 01000010 01100110 10110100 01000011 00110110 43 36
76 79 77 00 01110110 01111001 01110111 01110011 11001110 73 CE
42 A2 21 00 01000010 10100010 00100001 01000101 00000100 45 04
C1 A9 96 00 11000001 10101001 10010110 11000101 01010010 C5 52
5E BA 9D 00 01011110 10111010 10011101 01011101 11010011 5D D3
7A AA E6 00 01111010 10101010 11100110 01111101 01011100 7D 5C
BC F9 FF 00 10111100 11111001 11111111 10111111 11011111 BF DF


Put this aside for now, but don't lose it. You'll need your numbers soon.

At the debug dash prompt, move the memory block using the command m 176 l 1200 100 then change the value of CX by typing rcx and entering 1200 at the colon. Save the modifications by writing the file using the w command. Type q to quit debug. Your display should look like this.
CODE
-m 176 l 1200 100
-rcx
CX 1276
:1200
-w
Writing 01200 bytes
-q


Back at the C:\> prompt, run my utility SwapNibl.exe specifying your .BIN file's name. (A download link for my utilities appears at the end of this tutorial.)
SwapNibl TZWT02.BIN

This will create your .NIB file (e.g. TZWT02.NIB) which contains the bitmap data in the correct direction for the Tamagotchi-iD to use. You can't display this file on your PC, but if you could, it would look like this.
user posted image

To be able to pass this image to the Tamagotchi-iD we need to append it to the JPG (e.g. TZWT01.JPG) we created earlier. But in between the two, there's a data block. The easiest way to create the data block is to extract one from an existing wallpaper file and modify it to suit our artwork. The instructions to do so are a bit complicated, so I've included one (TZWT04.BIN) with my utilities. (A download link for my utilities appears at the end of this tutorial.)

Open the file in debug by typing the following at the C:\> prompt
debug TZWT04.BIN

At the debug dash prompt, type e 20a and hit enter. You should see something like this.
CODE
-e 20a
13A0:020A  FE.


At the dot, type your hex numbers from columns 11 and 12 (row by row), using space to advance to the next memory location in debug. (Example, using my numbers: type 00 then hit space, type 00 then hit space, type 00 then hit space, type 18 then hit space, etc.) After the final hex number, hit Enter. You should see something like this.
CODE
-e 20a
13A0:020A  FE.00   3B.00   FE.00   BC.18   FF.99   3D.A5  
13A0:0210  FE.20   92.BD   77.42   FF.28   FF.62   FF.87   FB.32   6D.50  
13A0:0218  FF.33   16.E1   FE.8B   D5.6A   EE.43   0A.36   FF.73   FB.CE  
13A0:0220  FF.45   B5.04   FF.C5   B7.52   FF.5D   DD.D3   FE.7D   F6.5C  
13A0:0228  EF.BF   19.DF
-


To prevent you from having multiple copies of the same wallpaper in Gotchi Interior, each file has a unique serial number. If the serial number of the file you are downloading matches one already in Gotchi Interior the new download will be discarded. Location 0150 contains the serial number. I've used 02 as the serial number for the file in this tutorial. To change it, type e 150 at the debug dash prompt, type a new two-digit hex number, then hit enter.

If you want to set the name of your wallpaper as it will appear in the Gotchi Interior catalog, you can enter it starting at location 015A. I've listed the codes for each Kana character here: http://i59.photobucket.com/albums/g310/bin...s/KanaCodes.jpg If you set a custom name, place a 00 after the last letter.

At the debug dash prompt, save your modifications by writing the file using the w command. Then type q to quit debug.

We're almost done now. Use the copy command to append the data block and your .NIB file. The following example is using my filenames.
copy /b TZWT04.BIN + TZWT03.NIB TZWT06.BIN

The checksum can be calculated using my utility Checksum.exe as below.
Checksum TZWT06.BIN

The output will be a long hex number like this. (The checksum of your file will be different.)
00099FAC

We have to venture back into debug one final time, to append the checksum.
debug TZWT06.BIN

At the debug dash prompt, type rcx and hit enter. CX 132A should appear followed by a colon on the next line. At the colon, enter 132C and hit enter.

At the debug dash prompt, type e 142A and hit enter. You should see something like the below.
CODE

-rcx
CX 132A
:132C
-e 142A
13A0:142A  00.


Enter the second-last pair of digits from the checksum, and press space. Then enter the last pair of digits from the checksum and press enter. You should see something like this.
CODE

-rcx
CX 132A
:132C
-e 142A
13A0:142A  00.9F   00.AC


At the debug dash prompt, save your modifications by writing the file using the w command. Then type q to quit debug.

Use the copy command for one final append. The following example is using my filenames.
copy /b TZWT01.JPG + TZWT06.BIN TZWT07.JPG

That's it. We're done. Copy your wallpaper file (e.g. TZWT07.JPG) to your cell phone and beam it to your Tamagotchi-iD.

Here's a link to the wallpaper download file I created during this tutorial: http://depositfiles.com/files/kyf3mymjd

Here's what it looks like on my Tamagotchi-iD.
user posted imageuser posted image

If after reading all this, you really want to try it yourself, here's a link to my utilities, etc.: http://depositfiles.com/files/wsci7z0by

This post has been edited by binary on Jan 31 2010, 10:38 PM
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greym
Posted: Jan 27 2010, 07:07 PM
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Wow, thanks,Binary and Ra for this nice wallpaper.
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Isa
Posted: Jan 27 2010, 11:27 PM
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Thank you so much for sharing this infos. After some time I got this result with the BMW M Logo D.gif

user posted image
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binary
Posted: Jan 29 2010, 12:10 PM
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How to make your own Tamagotchi-iD wallpaper
(Tuturial version 2)

Click here to download my new utility "iDpaper.exe" This will hopefully simplify things.


This tutorial will show you how to create a Tamagotchi-iD wallpaper download file from your own custom artwork.

* The steps below were performed using Windows XP. Some modifications may be necessary for other Windows versions.

* Knowledge of working at the Command (DOS) prompt is required.

* A paint program other than Windows Paint may be required. You may experience a problem getting Windows Paint to properly preserve your colors when saving as a 16 color bitmap. A program that has been tested and known to do this properly is GIMP 2. The conversion method I've been using in GIMP 2 is: Image -> Mode -> Indexed. Then set the value for Maximum number of colors to 16

A Tamagotchi-iD wallpaper download file is a JPG with an additional data package appended. The Exif (exchangeable image file format) specifications allow for the presence of custom data arrays after the EOI (end of image) marker. When opened for viewing on a PC or cell phone, the image stored before the EOI marker is shown. The Tamagotchi-iD uses only the data after the EOI marker.

The appended package can be dissected into several pieces: a "TAMAGO" marker which indicates the beginning of the data package; a block of item-related information such as name and price; a color palette; a 16-color bitmap image; and a checksum.

To create your own wallpaper...

Start by creating your artwork. The Tamagotchi-iD living room wallpaper is a 128 x 72 pixel, 4-bit indexed 16 color bitmap image. -Ra- has supplied the artwork I'll be using in this tutorial.

Note: If your artwork uses fewer than 16 colors, the BMP file will not be sized properly for use by iDpaper.exe. To resolve this problem, slightly alter the color of one or more pixels until your artwork is using 16 colors.

Save your artwork as a BMP, then save it again as a JPG image. This JPG is what we'll see when we view the file on the cell phone.

Here's the bitmap.
user posted image
TZWT01.BMP

Here's the JPG.
user posted image
TZWT01.JPG

Note: since we'll be using a DOS program, it's necessary to use filenames no more than 8 characters long.

Click the Windows Start button, then select Run... type CMD and click OK. A window with a C:\> command prompt in it, should appear.

Change the active directory to the location you stored your wallpaper artwork. (e.g. at the C:\> prompt type CD "\Documents and Settings\YourUsername\My Documents\My Pictures")

Download my utility iDpaper.exe into the location you stored your wallpaper artwork. (A download link appears at the top of this tutorial.)

At the C: prompt, type iDpaper and hit Enter.

When prompted for the "Preview JPG", enter the name of the JPG you created above.
Preview JPG: TZWT01.JPG

When prompted for "Wallpaper BMP", enter the name of the BMP you created above.
Wallpaper BMP: TZWT01.BMP

When prompted for the "Serial number (optional)" you can hit Enter to use the default (03) or type in a two-digit hex number.
Serial number (optional):

Note: To prevent you from having multiple copies of the same wallpaper in Gotchi Interior, each file has a unique serial number. If the serial number of the file you are downloading matches one already in Gotchi Interior, the new download will be discarded. You will see an animation of it arriving at Gotchi Interior, but you won't be able to find it when you send your Tamagotchi-iD character there.

When prompted for "Catalog name hex codes (optional)" you can hit Enter to use the default, or type in the hex codes for the name you want to appear in Gotchi Interior.
Catalog name hex codes (optional):

Note: To see a list of the codes for each Kana character click here.
Note: Codes must be entered without spaces in between them.

When prompted for "Output JPG", enter a name for your wallpaper file.
Output JPG: TZWT07.JPG

That's it. We're done. Copy your wallpaper file (e.g. TZWT07.JPG) to your cell phone and beam it to your Tamagotchi-iD.

Here's a link to the wallpaper download file I created during this tutorial: http://depositfiles.com/files/kyf3mymjd

Here's what it looks like on my Tamagotchi-iD.
user posted imageuser posted image

This post has been edited by binary on Jan 31 2010, 10:37 PM
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SamJJE101
Posted: Jan 30 2010, 11:54 AM
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binary, I've figured out a method of how to make this work in Windows Vista.

Basically, you follow all of the same steps, but instead of following the following steps:

Start > Run > CMD > OK

you need to follow these steps

1. Find the folder with iDpaper and your BMP and JPG images inside.
2. Hold the Shift button, and Right click on the folder with the Right mouse button.
3. Select the option 'Open Command Window Here'. This will only appear when holding the Shift button, and Right clicking with the Right mouse button.
4. Type in iDpaper, and continue on with the rest of the procedure.

This might work in XP as well, but I think it's the only way it'll work in Vista.

So I should be able to make my own wallpapers now. Yay! Thanks. D.gif

[SamJJE101]
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-Ra-
Posted: Jan 30 2010, 01:29 PM
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Hm, I have Vista and I didn't have any problems following Binary's directions. But thank you for the alternative method SamJJE. tsub-smile.gif

Ra,
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SamJJE101
Posted: Jan 30 2010, 01:36 PM
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That's weird. Mine just says "The system cannot find the path specified'. o_O huh.gif

Ah well, at least I can do it. D.gif

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-Ra-
Posted: Jan 30 2010, 01:38 PM
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Actually, you don't need to open up the CMD window and type in iDpaper to initiate it at all. I just have the iDpaper.exe plus my BMP and JPG file in a folder, then all I have to do is double click the exe, and it works just fine.

Ra,
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Chibi
Posted: Jan 30 2010, 03:57 PM
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Binary,
Sorry but I want to ask if you can upload the files to some other place. Deposit Files just does not let me download the files as my ISP uses the same IP address for every customer... (major company)
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SamJJE101
Posted: Jan 30 2010, 04:56 PM
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Of course! Thanks, Ra. Why didn't I think to try that? o_O huh.gif

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binary
Posted: Jan 30 2010, 10:10 PM
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If iDpaper finds an error, it displays the error message then exits.
The only problem with clicking the iDpaper.exe icon instead of launching it from the CMD line is that Windows closes the window when the program exits, so you won't get a chance to read the error message.

I've updated iDpaper to wait for the user to acknowledge the error before exiting. Here's the download link: http://depositfiles.com/files/7t2dy76lw With this version, it's ok to launch it by clicking it.

Update: Here's an alternative download address for it: http://rapidshare.com/files/343361573/IDPAPER.EXE

This post has been edited by binary on Jan 30 2010, 10:25 PM
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evie_00
Posted: Jan 30 2010, 11:19 PM
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Wow. This is great, guys!

I recently got a little laptop that runs Windows 7, so hopefully I'll be able to use this program on that! tsub-smile.gif
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evie_00
Posted: Jan 31 2010, 05:55 AM
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I just made a wallpaper with carpet inspired by my friend's basement and a poster that says "Hane Tobi"--for "Haneru no Tobira," the game show inspiration for the Hanerutchi 1 and 2. Oh, yeah, and I put a little pic of a cow in a pasture in the corner. LOL. haha.gif

user posted image

Nothing much. Just thought I'd share and confirm that this works with Windows 7. lol2.gif


Evie
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SamJJE101
Posted: Jan 31 2010, 07:09 AM
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Thanks, binary. When I actually tested iDpaper, it did exit out of it, but I tried it again, and it worked fine. Now I know why.

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binary
Posted: Jan 31 2010, 10:36 PM
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How to make your own Tamagotchi-iD wallpaper
(Tuturial version 4)

This tutorial will show you how to create a Tamagotchi-iD wallpaper download file from your own custom artwork.

* These instructions are for Windows-based computers.

* A paint program other than Windows Paint may be required. You may experience a problem getting Windows Paint to properly preserve your colors when saving as a 16 color bitmap. A program that has been tested and known to do this properly is GIMP 2. The conversion method I've been using in GIMP 2 is: Image -> Mode -> Indexed. Then set the value for Maximum number of colors to 16

A Tamagotchi-iD wallpaper download file is a JPG with an additional data package appended. The Exif (exchangeable image file format) specifications allow for the presence of custom data arrays after the EOI (end of image) marker. When opened for viewing on a PC or cell phone, the image stored before the EOI marker is shown. The Tamagotchi-iD uses only the data after the EOI marker.

The appended package can be dissected into several pieces: a "TAMAGO" marker which indicates the beginning of the data package; a block of item-related information such as name and price; a color palette; a 16-color bitmap image; and a checksum.

To create your own wallpaper...

Start by creating your artwork. The Tamagotchi-iD living room wallpaper is a 128 x 72 pixel, 4-bit indexed 16 color bitmap image. -Ra- has supplied the artwork I'll be using in this tutorial.

Save your artwork as a BMP, then save it again as a JPG image. This JPG is what we'll see when we view the file on the cell phone.

Here's the bitmap.
user posted image
TZWT01.BMP

Here's the JPG.
user posted image
TZWT01.JPG

Note: since we'll be using a DOS program, it's necessary to use filenames no more than 8 characters long.

Download my utility iDmakeDL.exe v1.7 into the location you stored your images. (e.g. My Documents\My Pictures)

Launch iDmakeDL.exe by double-clicking on its icon.

At the menu, input the number corresponding to the type of download file you wish to create. (e.g. for a wallpaper, type 1 and then press Enter)
Input selection: 1

When prompted for the "Preview JPG", enter the name of your preview JPG image.
Preview JPG: TZWT01.JPG

When prompted for "BMP", enter the name of the first image in your animation sequence.
BMP: TZWT01.BMP

When prompted for the "Serial number (optional)" you can hit Enter to use the default (01) or type in a two-digit hex number.
Serial number (optional): 11

Note: To prevent you from having multiple copies of the same item, each file has a unique serial number. If the serial number of the file you are downloading matches one already in the Tamagothi-iD's memory, the new download will be discarded. You will see an animation of it arriving, but you won't be able to find it when you send your Tamagotchi-iD character to get it.

When prompted for "Catalog name (optional)" you can hit Enter to leave it blank, or input the catalog name you want to appear. For English alphabet characters, simply type them in. (Note: only upper case English alphabet characters are available.) Japanese alphabet letters and symbols (such as the heart) must be entered as hex codes. To input a character using its hex code, type # followed by the two digit code for the character. Do not leave a space after the # or between the two hex digits. To see a list of the hex codes for each available character and symbol, click here.

Note: the maximum length of the catalog name is 9 characters.

Catalog name (optional):

When prompted for "Output JPG", enter a name for your download file. Note: If you enter the name of a file that already exists, it will be overwritten without warning.
Output JPG: TZWT07.JPG

That's it. We're done. Copy your download file (e.g. TZWT07.JPG) to your cell phone and beam it to your Tamagotchi-iD.

Here's a link to the wallpaper download file I created during this tutorial: http://depositfiles.com/files/kyf3mymjd

Here's what it looks like on my Tamagotchi-iD.
user posted imageuser posted image

*Edit: Updated for iDmakeDL.exe v1.7 which allows you to enter the catalog name as plain text, instead of having to use codes for each letter.*

*Update. Now the process is even easier. iDmakeDL v2 has a GUI. For more information, screen shots, and a download link, click here.*

This post has been edited by binary on Dec 26 2010, 01:08 PM
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